Gameplay: Classes and Skills


Hey there! 

With the upcoming release of Crystal Tales, we believe it would be interesting to provide a summary of the main gameplay aspects. As a tactical RPG, there are several enriching components in its gameplay that you might want to understand better. We can start by talking about the two game modes that you can choose:

Classic: When characters die in battle in Classic mode, they won't come back anymore. The battles are more challenging and require more strategy.

Story: Characters who die in battle in Story mode come back to the game later and the battles are simpler, it's also easier to enhance relationships.

Classes

Archer: This class has the greatest offensive potential, either with magical or physical damage from a distance, but it has low defenses.

Knight: A frontline class, focused on defending its allies from attacks by drawing the attention of enemies.

Priest: A balanced class, dealing average physical and magical damage, and has decent defenses. 

Rogue: The fastest class, able to attack twice easily, but with low magic damage and defenses. 

Wizard: The class with the least physical damage, but with the ability to deal great area magic damage.

You can choose between two elements to associate with your class:

Dark: Strengthens other elements present in allies and enemies. Your abilities deal more damage to targets that have a strong element applied. 

Light: Nullifies other elements present in enemies and allies. Your abilities deal more damage to targets with no element applied.

Last but not least, there's a battle system between elements. In summary:

 Fire is strong against Earth.

 Earth is strong against Water.

 Water is strong against Fire. 


Don't worry if it seems complex at first; Crystal Tales includes several tutorials throughout the game to provide assistance if needed!

That's all for today! Join our Discord channel and add Crystal Tales to your Steam wishlist for more updates.

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